Post by Vester Lombard on Jul 11, 2013 16:02:38 GMT -6
Escape: Break free from traps and flee battles.
Mastery: When fleeing, pursuers will not know which direction you headed.
Gather: Search for and identify edible, poisonous, and medicinal herbs.
Mastery: Collect 1 extra herb with each success
Health: Each point grants 1 additional health point (all tributes begin with 6, plus or minus age modifier)
Mastery: Automatically regenerate 1 health point per day
Hunt: Find and kill wild animals.
Mastery: Collect 1 extra meal with each successful hunt
Melee Weapons: Use close-range weapons
Mastery: Gain ability to fight with two weapons
Ranged Weapons: Use long-range or thrown weapons
Mastery: Fire two free shots instead of one at enemies charging with melee weapons.
Scout: Gain information about your current zone, including probabilities for resource collection, hidden items, and presence of traps. Can also be used to “keep watch” and prevent sneak attacks from stealthy tributes.
Mastery: Cannot be sneak attacked (does not prevent sneak attacks on your allies)
Stealth: Hide or camouflage with the environment to avoid detection and sneak attack enemies
Mastery: Steal an item with each successful attack
Survival: Build fires for cooking or warmth. Resist weather effects, hunger, and thirst
Mastery: Immune to sickness and bleeding out
Swim: Travel through water without drowning (maximum distance 1 zone)
Mastery: Swim unlimited distance and use weapons while swimming
Trapping: Deviously hide traps to snare opponents.
Mastery: Create pitfall traps (no items necessary)
Unarmed Combat: Ability to deal lethal damage without use of a weapon.
Mastery: On successful attacks, steal opponent’s equipped weapon
Mastery: When fleeing, pursuers will not know which direction you headed.
Gather: Search for and identify edible, poisonous, and medicinal herbs.
Mastery: Collect 1 extra herb with each success
Health: Each point grants 1 additional health point (all tributes begin with 6, plus or minus age modifier)
Mastery: Automatically regenerate 1 health point per day
Hunt: Find and kill wild animals.
Mastery: Collect 1 extra meal with each successful hunt
Melee Weapons: Use close-range weapons
Mastery: Gain ability to fight with two weapons
Ranged Weapons: Use long-range or thrown weapons
Mastery: Fire two free shots instead of one at enemies charging with melee weapons.
Scout: Gain information about your current zone, including probabilities for resource collection, hidden items, and presence of traps. Can also be used to “keep watch” and prevent sneak attacks from stealthy tributes.
Mastery: Cannot be sneak attacked (does not prevent sneak attacks on your allies)
Stealth: Hide or camouflage with the environment to avoid detection and sneak attack enemies
Mastery: Steal an item with each successful attack
Survival: Build fires for cooking or warmth. Resist weather effects, hunger, and thirst
Mastery: Immune to sickness and bleeding out
Swim: Travel through water without drowning (maximum distance 1 zone)
Mastery: Swim unlimited distance and use weapons while swimming
Trapping: Deviously hide traps to snare opponents.
Mastery: Create pitfall traps (no items necessary)
Unarmed Combat: Ability to deal lethal damage without use of a weapon.
Mastery: On successful attacks, steal opponent’s equipped weapon