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Post by Vester Lombard on Aug 9, 2013 23:48:43 GMT -6
Sponsor gifts cost 3 SP. You do not get to pick which item you will receive. The sponsors will choose what they think you need most. As fewer tributes remain, better sponsor gifts will be added to the list.
Bronze Sponsor Gifts Water Bottle (holds 3 days of water, automatically fills when in a zone with fresh water) Knife (melee, unless specified to be thrown as a ranged weapon) Medicine (+6 HP, cure sickness & bleeding, one use) Animal Snare (add Trapping Skill to Hunt) Preserving Salt (preserves all meat, five uses) Sleeping Bag (+2 Survival against cold) Tent (immune to cold, cannot use tent and Stealth in the same day) Flashlight (+1 Scout, cannot use flashlight and Stealth in the same day) Night vision goggles (+2 Scout) Flint & Steel (+2 Survival - Build Fire) Blow Darts (range weapon, 1-3 damage, 3 darts) Repel Spray (encounter no muttations for 2 days when used; -12 hunt for 2 days, one use on one person) Smoke Bomb (guaranteed escape, unknown direction to which you escaped, one use) Camouflage Paint (+1 Stealth, one use) Water wings (+2 swimming) Net Trap (prevents all actions until escaped) Scope (+1 Ranged attack with bow or crossbow)
Found in Arena Meat (spoils if uneaten for 2 days) Medicinal Herb (acquired only by using Gather action, heals 3 HP)
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Post by Vester Lombard on Aug 22, 2013 18:50:35 GMT -6
New sponsor gifts are available for purchase. The cost is still 3 SP, but there is a chance of acquiring one of these Silver Sponsor Gifts.
Silver Sponsor Gifts Sword Axe Crossbow & Quiver (takes extra round to reload, 5 arrows) Shield (+1 defense) Bear Trap (trap that deals damage and prevents actions until escaped) Brass knuckles (+1 unarmed damage) Bread x5 Water Jug (holds 5 portions of water) Inflatable Raft (automatic success when swimming) Morphling Tablet (removes all action penalties, one use)
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Post by Vester Lombard on Aug 27, 2013 20:50:11 GMT -6
Gold Sponsor gifts Spear (melee or thrown) Bow & Quiver (3 arrows) Body Armor (+2 defense) Motion sensor (detect presence of nearby tributes, one use) Land Mine Trap (1d6 damage) Defibrillator (revive a fallen ally to 1 HP, can only be used mid-battle and gives enemy a free atack) Morphling Shot (full health +1 HP over maximum, heal poison/wounds, immune to hunger/thirst, but kills you after 2 days unless hospitalized)
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